§ Archive
Six earlier
experiments.
Preserved in original form. Each entry runs its own WebGL / Canvas source, wrapped only in a modern shell.
№Title / NotesRead
№01Compositing
Alpha-composite a set of foreground layers over a background image on a 2D canvas.
Canvas 2D / Alpha / Transforms
Open →
№02Transformations
Compose 2D affine transforms into a scene graph and animate a UAV over a scrolling ground.
Affine / Scene Graph / Animation
Open →
№03WebGL Textured Mesh
Load and render a textured 3D mesh with rotation and lighting toggles.
WebGL / Textures / 3D
Open →
№04Shading & OBJ Meshes
OBJ mesh loader with Blinn-Phong shading, swappable textures, and view controls.
OBJ / Blinn-Phong / GLSL
Open →
№05Cloth Simulation
Mass-spring cloth simulation with configurable stiffness, damping, and gravity.
Physics / Verlet / GPU
Open →
№07Animated Mesh
Animate a low-poly mesh over time with WebGL vertex morphing.
WebGL / Animation / Vertex
Open →