STDIOStudio · real-time graphics
§ Archive

Six earlier
experiments.

Preserved in original form. Each entry runs its own WebGL / Canvas source, wrapped only in a modern shell.

Title / NotesRead
01
Compositing

Alpha-composite a set of foreground layers over a background image on a 2D canvas.

Canvas 2D / Alpha / Transforms
Open →
02
Transformations

Compose 2D affine transforms into a scene graph and animate a UAV over a scrolling ground.

Affine / Scene Graph / Animation
Open →
03
WebGL Textured Mesh

Load and render a textured 3D mesh with rotation and lighting toggles.

WebGL / Textures / 3D
Open →
04
Shading & OBJ Meshes

OBJ mesh loader with Blinn-Phong shading, swappable textures, and view controls.

OBJ / Blinn-Phong / GLSL
Open →
05
Cloth Simulation

Mass-spring cloth simulation with configurable stiffness, damping, and gravity.

Physics / Verlet / GPU
Open →
07
Animated Mesh

Animate a low-poly mesh over time with WebGL vertex morphing.

WebGL / Animation / Vertex
Open →