STDIOStudio · real-time graphics
Vol. 01 · MMXXVMade in the browser

A working notebook
of real-time graphics,
culminating in a
browser raytracer.

Seven experiments in real-time rendering — compositing, transforms, textured meshes, shading, cloth, raytracing, animation. Assembled as one site so the raytracer can be poked at with a live scene editor.

Epigraph
James T. Kajiya
The Rendering Equation, 1986
“The intensity of light transferred from one point to another is equal to the intensity emitted plus the intensity scattered.”
§ Contents

The works, in order.

06
Raytracerfeatured
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01
Compositing
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02
Transformations
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03
WebGL Textured Mesh
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04
Shading & OBJ Meshes
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05
Cloth Simulation
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07
Animated Mesh
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